Reading the console screen in 30 seconds
The screen's three tiers, the four signals telling you which team is serving, and what a three-number call like 0 – 0 – 2 means.
Updated 9/27/2026
Three tiers, top to bottom
Top bar. The Exit button is top left. In the middle is the name of the game or rubber, with a smaller line below combining the game's rules, the court number and the name of the officiating referee. On the right are the games won, the recording status, and a three-dot button that opens the other actions.
Body — the two halves of the court. These fill almost the whole screen. Each half of the screen is a button: tapping it records a rally for the team on that side. Inside each half is a large score column and two serving boxes with player avatars.
Bottom bar. Each team's buttons sit on that team's own side — time-out and medical. In the middle are Undo, the main action button, and Next. The call is anchored in the centre of the frame.
Four signals showing which team is serving
The court frame changes colour
The serving team's half has a border and a pale background in the team's colour.
The serving box is solid, the receiving box is dashed
The other boxes dim. The solid box tells you where the ball starts.
The line "SERVING · SERVER 2"
Sits right under the score. That number is which server of the turn it is (1 or 2), NOT which serve of the game.
"SERVE" and "RECEIVE" badges on the avatars
Attached to the player photo in the box, so you identify the person rather than just the team.
The call in the middle of the bottom bar
Under the CALL label is exactly what you should say out loud. The order is always the serving team's score first, then the receiving team's — not team 1 before team 2.
Three numbers (for example 0 – 0 – 2) only appear in doubles games scored on serve, because only there does each team have two servers. The third number is which server it is. At the start of a game it is 2: the first serving team deliberately gets only one serving turn, so losing a rally hands the serve straight over.
Two numbers appear in singles and in every rally-scored game, because each team has only one server and the third number has no meaning.
The call is hidden once the game has reached its score — that space gives way to the close-game button.
Why the "even box" is sometimes at the top and sometimes at the bottom
The even box is the box on the right from that team's own point of view, and which side is their right depends on which half of the court they are standing in. So the console draws the left-hand team's even box at the bottom and the right-hand team's even box at the top. This is deliberate: it keeps the two identically labelled boxes one above the other, so the diagonal of the serve reads correctly by eye no matter which way the teams have switched ends.
A few other indicators you'll meet
- Text on the court halves. The serving team shows “TAP = +1 POINT”; the receiving team shows “TAP = WON THE RALLY”. Both say the same thing — they remind you that a tap awards the rally to that team, not that it adds a point to them.
- “FROZEN”. Replaces “SERVING” in some rally-scored formats: a team that has reached the freeze mark can only add points while serving.
- An empty dashed circle with a dash in it. That position has no player — usually a rubber with no line-up submitted yet.
- Recording status. Small text in the top bar. See Recording a match.
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