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Scoring rally by rally, and undo

One rally is one tap on the half of the team that won it. How to undo, how to look back, and why you shouldn't add up the score yourself.

Updated 9/27/2026

Always tap the half of the team that WON THE RALLY

That's the only rule to remember. You are not choosing who gets a point — you are declaring who won the rally. The system decides whether that rally becomes a point or a change of serve, according to the game's rules. Tapping the serving team usually adds a point; tapping the receiving team becomes either a change of serve or a point, depending on the format.

Score fast without losing rallies

The score changes the moment you tap, without waiting for the network. The device computes the score with the exact same rule set the server uses, then sends it in the background, queued in order so nothing gets reordered. That means you can tap several rallies in quick succession without losing any — the button deliberately does not swallow the second press.

While you score, the system handles everything else: adding the point, changing the serve, changing the server number, swapping the two players of the team that just scored, and updating the call. Your only job is to tap the right side.

Undo and redo

01

Tap "Undo" to step back one rally

The button is to the left of the centre cluster on the bottom bar. Tap repeatedly to step back further.

02

Tap "Next" to go forward again

Most of the time you undo just to LOOK BACK ("was that 8-6 or 8-7?"). Tapping "Next" restores everything exactly, which is safer than re-entering rallies by hand.

03

Scoring a new rally clears the redo path

As soon as you record a NEW rally, the "Next" stack is wiped. After looking back, remember to tap "Next" before you keep scoring.

Don't tally the score yourself and enter it once

Scoring rally by rally is the only thing that creates a match record. If you follow the game on a flip board and only enter the final score, the system has nothing to check against when the two teams disagree, and the record will show that this match has no rally-level log.

When a court half won't accept taps

There are a few moments where a court half deliberately ignores taps, and that's normal:

  • The game hasn't started — you're on the set-positions step, so tapping swaps the two players instead of scoring.
  • The game has reached the winning score — scoring locks and only the close-game button remains.
  • An overlay is open (switch ends, substitution, a time-out clock) — the court locks taps so a device put down on a table can't jump the score.
  • A close-game command is being sent — if taps were still accepted, a stray one queued after the close would be refused by the server.
  • A line-up is missing — the main button becomes “Submit line-up” or “Set court positions”.

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